So I’ll continue to look at those ideas and see what we can do with them in the future.” There’s now a significant replay angle “But I still have a desire to create Star Fox in a form that’s maybe better suited to the current age, where people have different competing demands for their time, where you’d be able to play maybe in shorter bursts in a more compact form. So it will feel more like a longer form movie, and we did that because we wanted to try to complete the game in a way that will satisfy those longtime fans.” And what we decided to do at that point was take the game more in the direction of Star Fox 64. “Afterward, going back to work on the game in Kyoto, we got a lot of feedback from Star Fox fans and fans on the staff. “At the time of E3 2014, that was the direction,” says Miyamoto. In June 2014, Miyamoto said of the game that were he to describe earlier installments as “sort of a movie series,” the new Star Fox would be “something that’s more like a TV series.” But when I asked him during this interview how that’s translated to Star Fox Zero, he told me this: And people who just want to purchase Star Fox Guard will be able to buy that on the e-shop for Wii U as well.” It’s no longer like a TV series So when you purchase Star Fox Zero at launch, it will come with two discs, one with Star Fox Zero and the other with Star Fox Guard. “Our plan is to release it simultaneously with Star Fox Zero as a companion product. “Project Guard” we’ve been working on simultaneously, and we’ve actually completed the game, and it’s now titled Star Fox Guard.” “But ‘Project Guard’ was something that even at E3 2014 was loosely set in the Star Fox universe. “‘Project Giant Robot’ was something we started as a second project, and unfortunately we haven’t yet decided to turn that into a full game,” says Miyamoto. Even if you’re not paying particular attention to the story, finding those different routes and playing through the map will help you understand the character relationships and the role that the teleporters play.” You’ll have perfected your own skill and then you’ll use those teleporters to find new routes through the map. “At that point, the teleporters become very important from a gameplay perspective. “We designed the game in a way that you play through the map the first time and you get to the end and you defeat Venom,” says Miyamoto, referring to the final enemy planet. It will feel like you’re playing that original style of Star Fox 64 gameplay, but in an all-new version.” There’s a dimension-hopping, narrative-bending plot involving teleporters “And so the characters that appear will have the same names, but of course the boss battles are all new, and also the way that you attack each of the routes and approach the levels is very different. The teleporters have an important role both from a story as well as a gameplay standpoint, and that’s allowed us to strengthen the original story that existed in Star Fox 64.” I didn’t want to try to tell a new story, so by keeping those relationships at the core, then going back to the Star Fox 64 story framework, we’ve added quite a bit of story to that and introduced the idea of these teleporters. “For the Star Fox story, what’s really important are the relationships between General Pepper and Andross and Fox and his father.
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